Saturday, March 16, 2019

The Hero and the Detail

Hi All,

This weeks tutorial is totally online. This means that while studio is scheduled for Thursday the 21st of March you don't need to come that day ... your tutors wont be there.


Instead, they are all working on precedents for Hero and Detail shots for you to reflect on and be inspired by. Look out for these to be uploaded to their blogs on Tuesday.


Below is an intro video describing what your task for this week is:




And here is a video tutorial showing the workflow from SketchUp to Lumion along with object placement, material editing, still and panorama rendering.






As each of your tutors is going to upload Hero and Detail shots from 5 architectural projects to their blogs I thought I would do the same.

My first examples are from a project by the great American architect Frank Lloyd Wright, called Falling Water. You can see more about the project here.


My selected Hero shot:




My selected Detail shot:



And a few words to introduce both images:



Many Hero shots of FLW’s Falling Water capture it from the river below with the massively cantilevered balconies reaching out over the rapids. I’ve chosen this one because while it reflects the majority of the Hero shots it surprises because it’s taken in the middle of winter when the river is frozen over. The movement of the river has been halted, which makes me think that the Architecture might have been considered as a series of moving projections but has also been halted. The detail shows the rock that the family used to visit, and fell in love with, before they commissioned Wright to build their house there. It both metaphorically and literally anchors the house to the landscape and contrasts the geometric elements that dominate the design. The raging fire also contrasts the frozen river in the previous, Hero, shot. Together they make you think about things that can only be inferred at a distance in images … temperature … warmth inside vs bitter cold outside. Together they say that architecture is an embodied experience.

My second image is from Spanish architects Ensamble Studio, it is called the Hemeroscopium House. You can see more about the project here

My selected Hero shot:




My selected Detail shot:



A few words to introduce both images:

This house presents as a combination of over-sized parts that seem to depend on each other to maintain balance. It is almost toy like and its assembly a kind of game. This is perhaps most clear in this video. The detail shot shows the rough block that acts like a keystone in a traditional vaulted structure, locking all the other parts together.

My third choice is a fire station by Zaha Hadid. You can read a little about it and see her beautiful drawings here.

My selected Hero shot:



My selected Detail shot:



A few words to introduce both images:

The Vitra fire station is one of the most famous contemporary buildings in the world. This Hero shot is perhaps the most famous of its images. The soaring cantilever of its entry porch demonstrated the dynamics Hadid had first introduced with the Hong Kong Peak project. Many conservative architects derided her for her vision with the Peak project, casually dismissing her as lacking the understanding that concrete isn't weightless. She proved them wrong 20 years later, with this fire station. The Detail shot shows the forest of columns that I believe was inspired by Alvar Aalto's Villa Mairea; you can see them here.   

My fourth project is the Highline in NYC by Diller, Scofidio and Renfro. See more info here.

My selected Hero shot:




My selected Detail shot:



A few words to introduce both images:

The Highline is a re-purposed elevated train line that ran through an almost forgotten part of Manhattan. By transforming it into a park it has brought activity, pleasure and revitalized this area of the city. You can see in the Hero shot the existing older buildings are being joined by contemporary designs that seek to capitalize on their location near a new and much loved urban park. The detail shot shows some the the old railway lines that are allowed to penetrate the new walking surface; establishing a dialogue between their materials.

My final project is  the Sydney Opera House by Jorn Utzon. See here for some great images of the building under construction.

My selected Hero shot:




My selected Detail shot:



A few words to introduce both images:

The opera house is perhaps the most heroic of all of my selected projects ... its concept, of sails floating over a rocky podium, is clearly expressed in almost every shot one sees online. In some ways though, these Hero shots obscure many interesting aspects of the architecture. The metal work in the building doesn't demand so much attention, but it should. My selected detail shows how the metal fins of the facades shape and filter space at the same time.

I hope these and the ones selected by your tutors inspire you to create your own Hero and Detail shots of your completed architecture. I encourage you to follow the links above and your tutors links to learn more about the projects they select; remember the old saying "you are what you eat", your tutors are preparing a feast of architectural goodness, so bring your appetite! 

Regards

Russell 

Thursday, March 14, 2019

Finding the Lumion install files on the Built Environment Computer System

Hi All,

To get to the ARCH1101 courses folder on the computers in the Built Environment computer labs you'll need to log on and open File Explorer ... unfortunately this isn't as obvious as it should be in Windows 10.

To open File Explorer hit the Windows key and the "E" key at the same time. There are other ways you can see here.


Once you've done that File Explorer will open and along with the local hard drives you'll see a network drive called courses ... navigate here: S:\Courses\ARCH1101-ArchDes1\Resources to see the Lumion Folder. Remember to download its entire contents.

Regards

Russell


Wednesday, March 13, 2019

Lumion on a Mac

Hi All,

I was surprised today to see so many Mac's in the studio ... we usually have around 15% Mac's and the rest PC's; today it looked more like 30-40% Mac's.

Unfortunately Lumion only runs on PC's.

See this page describing what you need to do to get it running on your Mac.

Another option is to use UNSW myAccess | AAA ... you can find info about that here. I'm told that is painfully slow though ... 

The final option is to use the Built Environment computer labs which all have Lumion installed. Aside from the inconvenience of having to go to the labs this isn't a bad option ... the desktop computers there are probably much faster than your laptop or desktop at home.

Actually, the final final option is to purchase a new PC. Getting one that is "VR Ready" will most probably last you for 3-4 years and make life in the PC dominated world of Architecture much easier.

Regards

Russell


Tuesday, March 12, 2019

Film, Animation, Machinima

Hi All,

Below are a few videos to inspire your animated sections this week:

1. This clip shows you some of the editing techniques used in feature films. Kill Bill was directed by Quentin Tarantino who worked for a long time in a video rental store (which became DVD rental stores and now Netflix) and developed an encyclopedic knowledge of popular films. This might explain why he uses so many editing techniques, and consequently why his scenes are useful to film students for demonstrating how each technique might be used.  It's wise to consider the point of view shown in your animated sections because, as you can see below, point of view can radically transform our appreciation of the space.

 

2. The making of the animated film The Third and The Seventh. This clip shows the different layers that go into creating a photo-realistic digitally created scene. The take away point here is that you should think about post processing your still images and even videos captured from Sketchup to give them more richness in terms of materials and atmosphere.



3. The game Red Faction Guerrilla is famous for its in game destruction. It's still a classic today. In this clip you'll hear one of the developers talking about the levels of material/structural realism and making the observation that their level designers are becoming "less and less a 3d structure artist and more and more an Architect". This says two things ... visual realism is increasingly supported by physical realism in virtual environments ... and, you might think about a career in designing Architecture in a virtual world.



4. Extending the notion of real time physics interactions, see the clip below by Nvidia. It shows their FleX system and asks you to imagine how you might use it in the future. The air flow around the sports car makes us think about air flows around and through buildings; a key ingredient for comfortable and sustainable Architecture. Obviously the applications for real time design in Civil Engineering are also very exciting.